Compare any two graphics cards:
GeForce GTX 1630 vs Radeon HD 7950
IntroThe GeForce GTX 1630 features a GPU core clock speed of 1740 MHz, and the 4096 MB of GDDR6 RAM is set to run at 1500 MHz through a 64-bit bus. It also is made up of 512 Stream Processors, 32 Texture Address Units, and 16 Raster Operation Units.Compare that to the Radeon HD 7950, which comes with a GPU core clock speed of 800 MHz, and 1536 MB of GDDR5 RAM set to run at 1250 MHz through a 384-bit bus. It also is made up of 1792 Stream Processors, 112 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon HD 7950 should perform quite a bit faster than the GeForce GTX 1630 in general. (explain)
Texel RateThe Radeon HD 7950 is a lot (approximately 61%) better at anisotropic filtering than the GeForce GTX 1630. (explain)
Pixel RateThe GeForce GTX 1630 will be a little bit (approximately 9%) more effective at FSAA than the Radeon HD 7950, and also will be capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved across the external memory interface within a second. It's worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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