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GeForce GTX 1630 vs Geforce GTX 690

Intro

The GeForce GTX 1630 has a GPU clock speed of 1740 MHz, and the 4096 MB of GDDR6 memory is set to run at 1500 MHz through a 64-bit bus. It also features 512 Stream Processors, 32 TAUs, and 16 ROPs.

Compare those specs to the Geforce GTX 690, which features a GPU core clock speed of 915 MHz, and 2048 MB of GDDR5 memory running at 1502 MHz through a 256-bit bus. It also features 1536 Stream Processors, 128 Texture Address Units, and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1630 75 Watts
Geforce GTX 690 300 Watts
Difference: 225 Watts (300%)

Memory Bandwidth

In theory, the Geforce GTX 690 should be 291% quicker than the GeForce GTX 1630 overall, because of its higher bandwidth. (explain)

Geforce GTX 690 384512 MB/sec
GeForce GTX 1630 98304 MB/sec
Difference: 286208 (291%)

Texel Rate

The Geforce GTX 690 is much (approximately 321%) more effective at AF than the GeForce GTX 1630. (explain)

Geforce GTX 690 234240 Mtexels/sec
GeForce GTX 1630 55680 Mtexels/sec
Difference: 178560 (321%)

Pixel Rate

The Geforce GTX 690 is much (more or less 110%) better at FSAA than the GeForce GTX 1630, and also capable of handling higher resolutions while still performing well. (explain)

Geforce GTX 690 58560 Mpixels/sec
GeForce GTX 1630 27840 Mpixels/sec
Difference: 30720 (110%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1630

Amazon.com

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Geforce GTX 690

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1630 Geforce GTX 690
Manufacturer nVidia nVidia
Year June 2022 April 2012
Code Name TU117 GK104
Memory 4096 MB 2048 MB (x2)
Core Speed 1740 MHz 915 MHz (x2)
Memory Speed 1500 GB/s 6008 MHz (x2)
Power (Max TDP) 75 watts 300 watts
Bandwidth 98304 MB/sec 384512 MB/sec
Texel Rate 55680 Mtexels/sec 234240 Mtexels/sec
Pixel Rate 27840 Mpixels/sec 58560 Mpixels/sec
Unified Shaders 512 1536 (x2)
Texture Mapping Units 32 128 (x2)
Render Output Units 16 32 (x2)
Bus Type GDDR6 GDDR5
Bus Width 64-bit 256-bit (x2)
Fab Process 12 nm 28 nm
Transistors 4700 million 3540 million
Bus PCIe 4.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.0
OpenGL Version OpenGL 4.6 OpenGL 4.2

Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be moved over the external memory interface within a second. It is worked out by multiplying the card's bus width by its memory speed. If the card has DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 1630

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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