Compare any two graphics cards:
GeForce GTX 1630 vs Geforce GTX 770
IntroThe GeForce GTX 1630 has a core clock speed of 1740 MHz and a GDDR6 memory speed of 1500 MHz. It also makes use of a 64-bit bus, and makes use of a 12 nm design. It is comprised of 512 SPUs, 32 Texture Address Units, and 16 ROPs.Compare all that to the Geforce GTX 770, which uses a 28 nm design. nVidia has set the core speed at 1046 MHz. The GDDR5 RAM is set to run at a speed of 1753 MHz on this model. It features 1536 SPUs as well as 128 TAUs and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Geforce GTX 770 should perform quite a bit faster than the GeForce GTX 1630 in general. (explain)
Texel RateThe Geforce GTX 770 will be much (more or less 140%) more effective at texture filtering than the GeForce GTX 1630. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Geforce GTX 770 is superior to the GeForce GTX 1630, but not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred over the external memory interface within a second. It is calculated by multiplying the interface width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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