Compare any two graphics cards:
Nvidia Titan Xp vs Radeon RX 6650 XT
IntroThe Nvidia Titan Xp features a GPU clock speed of 1582 MHz, and the 12288 MB of GDDR5X RAM runs at 1426 MHz through a 384-bit bus. It also is comprised of 3840 Stream Processors, 240 Texture Address Units, and 96 ROPs.Compare all that to the Radeon RX 6650 XT, which uses a 7 nm design. AMD has clocked the core speed at 2055 MHz. The GDDR6 RAM works at a frequency of 2190 MHz on this specific card. It features 2048 SPUs along with 128 TAUs and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Nvidia Titan Xp should be 95% quicker than the Radeon RX 6650 XT overall, due to its greater bandwidth. (explain)
Texel RateThe Nvidia Titan Xp should be quite a bit (more or less 44%) more effective at texture filtering than the Radeon RX 6650 XT. (explain)
Pixel RateThe Nvidia Titan Xp will be a little bit (about 15%) faster with regards to full screen anti-aliasing than the Radeon RX 6650 XT, and also should be able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be transported over the external memory interface in one second. The number is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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