Compare any two graphics cards:
GeForce GT 1030 vs Radeon RX 6650 XT
IntroThe GeForce GT 1030 uses a 16 nm design. nVidia has set the core speed at 1265 MHz. The GDDR5 memory works at a speed of 1502 MHz on this specific model. It features 384 SPUs as well as 32 TAUs and 16 Rasterization Operator Units.Compare those specifications to the Radeon RX 6650 XT, which has a core clock frequency of 2055 MHz and a GDDR6 memory frequency of 2190 MHz. It also features a 128-bit memory bus, and uses a 7 nm design. It is comprised of 2048 SPUs, 128 TAUs, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 6650 XT should be 484% quicker than the GeForce GT 1030 in general, due to its higher bandwidth. (explain)
Texel RateThe Radeon RX 6650 XT will be quite a bit (more or less 550%) better at AF than the GeForce GT 1030. (explain)
Pixel RateThe Radeon RX 6650 XT is quite a bit (about 550%) more effective at AA than the GeForce GT 1030, and also will be capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transferred across the external memory interface in a second. It is worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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