Compare any two graphics cards:
Radeon RX 560 vs Radeon RX 6650 XT
IntroThe Radeon RX 560 makes use of a 14 nm design. AMD has clocked the core speed at 1175 MHz. The GDDR5 RAM works at a speed of 1750 MHz on this model. It features 1024 SPUs as well as 64 TAUs and 16 Rasterization Operator Units.Compare those specifications to the Radeon RX 6650 XT, which has a clock frequency of 2055 MHz and a GDDR6 memory frequency of 2190 MHz. It also uses a 128-bit bus, and uses a 7 nm design. It is made up of 2048 SPUs, 128 Texture Address Units, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 6650 XT should theoretically perform quite a bit faster than the Radeon RX 560 overall. (explain)
Texel RateThe Radeon RX 6650 XT will be quite a bit (approximately 250%) more effective at texture filtering than the Radeon RX 560. (explain)
Pixel RateIf running with a high resolution is important to you, then the Radeon RX 6650 XT is superior to the Radeon RX 560, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be transported over the external memory interface in a second. It is worked out by multiplying the interface width by its memory clock speed. If it uses DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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