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GeForce GTX 560 Ti 448 vs GeForce RTX 3050

Intro

The GeForce GTX 560 Ti 448 comes with a clock speed of 732 MHz and a GDDR5 memory frequency of 900 MHz. It also features a 320-bit bus, and makes use of a 40 nm design. It is made up of 448 SPUs, 56 Texture Address Units, and 40 Raster Operation Units.

Compare those specifications to the GeForce RTX 3050, which uses a 8 nm design. nVidia has clocked the core frequency at 1552 MHz. The GDDR6 memory runs at a speed of 1750 MHz on this particular model. It features 2560 SPUs as well as 80 Texture Address Units and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce RTX 3050 130 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 80 Watts (62%)

Memory Bandwidth

Theoretically speaking, the GeForce RTX 3050 will be 59% faster than the GeForce GTX 560 Ti 448 in general, because of its higher bandwidth. (explain)

GeForce RTX 3050 229376 MB/sec
GeForce GTX 560 Ti 448 144000 MB/sec
Difference: 85376 (59%)

Texel Rate

The GeForce RTX 3050 should be a lot (more or less 203%) better at texture filtering than the GeForce GTX 560 Ti 448. (explain)

GeForce RTX 3050 124160 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 83168 (203%)

Pixel Rate

The GeForce RTX 3050 should be much (about 70%) faster with regards to full screen anti-aliasing than the GeForce GTX 560 Ti 448, and should be able to handle higher resolutions better. (explain)

GeForce RTX 3050 49664 Mpixels/sec
GeForce GTX 560 Ti 448 29280 Mpixels/sec
Difference: 20384 (70%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

GeForce RTX 3050

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 GeForce RTX 3050
Manufacturer nVidia nVidia
Year December 2011 January 2022
Code Name GF110 Ampere GA106-150-KA-A1
Memory 1280 MB 8192 MB
Core Speed 732 MHz 1552 MHz
Memory Speed 3600 MHz 3500 GB/s
Power (Max TDP) 210 watts 130 watts
Bandwidth 144000 MB/sec 229376 MB/sec
Texel Rate 40992 Mtexels/sec 124160 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 49664 Mpixels/sec
Unified Shaders 448 2560
Texture Mapping Units 56 80
Render Output Units 40 32
Bus Type GDDR5 GDDR6
Bus Width 320-bit 128-bit
Fab Process 40 nm 8 nm
Transistors 3000 million 12000 million
Bus PCIe 2.0 x16 PCIe 4.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.2 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be transported across the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory speed. If it uses DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

GeForce RTX 3050

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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