Compare any two graphics cards:
GeForce GTX 1060 3GB vs GeForce RTX 3050
IntroThe GeForce GTX 1060 3GB makes use of a 16 nm design. nVidia has clocked the core speed at 1506 MHz. The GDDR5 memory runs at a frequency of 2000 MHz on this card. It features 1152 SPUs as well as 72 TAUs and 48 Rasterization Operator Units.Compare those specifications to the GeForce RTX 3050, which has a GPU core clock speed of 1552 MHz, and 8192 MB of GDDR6 RAM running at 1750 MHz through a 128-bit bus. It also is made up of 2560 SPUs, 80 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce RTX 3050 should theoretically be a little bit better than the GeForce GTX 1060 3GB in general. (explain)
Texel RateThe GeForce RTX 3050 will be a small bit (about 15%) better at anisotropic filtering than the GeForce GTX 1060 3GB. (explain)
Pixel RateThe GeForce GTX 1060 3GB will be a lot (about 46%) more effective at AA than the GeForce RTX 3050, and also will be able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be moved past the external memory interface in one second. It is worked out by multiplying the interface width by its memory clock speed. If the card has DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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