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GeForce 9800 GT 1GB vs Radeon HD 4850 X2 512MB

Intro

The GeForce 9800 GT 1GB has a GPU core clock speed of 600 MHz, and the 1024 MB of GDDR3 memory is set to run at 900 MHz through a 256-bit bus. It also is comprised of 112 Stream Processors, 56 Texture Address Units, and 16 Raster Operation Units.

Compare all of that to the Radeon HD 4850 X2 512MB, which uses a 55 nm design. AMD has set the core frequency at 625 MHz. The GDDR3 RAM works at a frequency of 993 MHz on this specific model. It features 800(160x5) SPUs along with 40 TAUs and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9800 GT 1GB 105 Watts
Radeon HD 4850 X2 512MB 250 Watts
Difference: 145 Watts (138%)

Memory Bandwidth

The Radeon HD 4850 X2 512MB should in theory be a lot faster than the GeForce 9800 GT 1GB overall. (explain)

Radeon HD 4850 X2 512MB 127104 MB/sec
GeForce 9800 GT 1GB 57600 MB/sec
Difference: 69504 (121%)

Texel Rate

The Radeon HD 4850 X2 512MB should be much (more or less 49%) faster with regards to anisotropic filtering than the GeForce 9800 GT 1GB. (explain)

Radeon HD 4850 X2 512MB 50000 Mtexels/sec
GeForce 9800 GT 1GB 33600 Mtexels/sec
Difference: 16400 (49%)

Pixel Rate

If using a high screen resolution is important to you, then the Radeon HD 4850 X2 512MB is the winner, and very much so. (explain)

Radeon HD 4850 X2 512MB 20000 Mpixels/sec
GeForce 9800 GT 1GB 9600 Mpixels/sec
Difference: 10400 (108%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GT 1GB

Amazon.com

Check prices at:

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GT 1GB Radeon HD 4850 X2 512MB
Manufacturer nVidia AMD
Year July 2008 Nov 7, 2008
Code Name G92a/b R700
Memory 1024 MB 512 MB (x2)
Core Speed 600 MHz 625 MHz (x2)
Memory Speed 1800 MHz 1986 MHz (x2)
Power (Max TDP) 105 watts 250 watts
Bandwidth 57600 MB/sec 127104 MB/sec
Texel Rate 33600 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 112 800(160x5) (x2)
Texture Mapping Units 56 40 (x2)
Render Output Units 16 16 (x2)
Bus Type GDDR3 GDDR3
Bus Width 256-bit 256-bit (x2)
Fab Process 65/55 nm 55 nm
Transistors 754 million 956 million
Bus PCIe x16 2.0 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be moved across the external memory interface in one second. It is worked out by multiplying the interface width by the speed of its memory. If the card has DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce 9800 GT 1GB

Amazon.com

Check prices at:

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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