Compare any two graphics cards:
GeForce GTX 560 Ti vs GeForce RTX 3080 12 GB
IntroThe GeForce GTX 560 Ti uses a 40 nm design. nVidia has set the core frequency at 822 MHz. The GDDR5 RAM runs at a frequency of 1002 MHz on this model. It features 384 SPUs along with 64 Texture Address Units and 32 ROPs.Compare all of that to the GeForce RTX 3080 12 GB, which features core speeds of 1260 MHz on the GPU, and 1188 MHz on the 12288 MB of GDDR6X memory. It features 8960 SPUs as well as 280 TAUs and 112 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce RTX 3080 12 GB should perform much faster than the GeForce GTX 560 Ti overall. (explain)
Texel RateThe GeForce RTX 3080 12 GB will be quite a bit (about 571%) faster with regards to AF than the GeForce GTX 560 Ti. (explain)
Pixel RateThe GeForce RTX 3080 12 GB will be much (approximately 436%) faster with regards to anti-aliasing than the GeForce GTX 560 Ti, and will be able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be transferred across the external memory interface in a second. It's worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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