Compare any two graphics cards:
GeForce GTX 560 Ti 448 vs GeForce RTX 3080 12 GB
IntroThe GeForce GTX 560 Ti 448 has a clock frequency of 732 MHz and a GDDR5 memory frequency of 900 MHz. It also uses a 320-bit memory bus, and uses a 40 nm design. It is comprised of 448 SPUs, 56 TAUs, and 40 ROPs.Compare those specs to the GeForce RTX 3080 12 GB, which has a clock frequency of 1260 MHz and a GDDR6X memory speed of 1188 MHz. It also features a 384-bit bus, and makes use of a 8 nm design. It is comprised of 8960 SPUs, 280 Texture Address Units, and 112 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce RTX 3080 12 GB is 549% faster than the GeForce GTX 560 Ti 448 in general, due to its greater bandwidth. (explain)
Texel RateThe GeForce RTX 3080 12 GB will be quite a bit (about 761%) better at texture filtering than the GeForce GTX 560 Ti 448. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce RTX 3080 12 GB is superior to the GeForce GTX 560 Ti 448, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be moved across the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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