Compare any two graphics cards:
Radeon HD 7950 3GB vs Radeon RX 6600
IntroThe Radeon HD 7950 3GB features a clock frequency of 800 MHz and a GDDR5 memory frequency of 1250 MHz. It also makes use of a 384-bit bus, and makes use of a 28 nm design. It is comprised of 1792 SPUs, 112 TAUs, and 32 Raster Operation Units.Compare all that to the Radeon RX 6600, which uses a 7 nm design. AMD has clocked the core speed at 1626 MHz. The GDDR6 memory runs at a speed of 1750 MHz on this specific card. It features 1792 SPUs as well as 112 TAUs and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon HD 7950 3GB should in theory be a bit superior to the Radeon RX 6600 in general. (explain)
Texel RateThe Radeon RX 6600 should be much (approximately 103%) faster with regards to anisotropic filtering than the Radeon HD 7950 3GB. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon RX 6600 is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transferred over the external memory interface in one second. It is worked out by multiplying the bus width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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