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Radeon HD 4850 X2 1GB vs Radeon RX 6600 XT

Intro

The Radeon HD 4850 X2 1GB has a core clock frequency of 625 MHz and a GDDR3 memory speed of 993 MHz. It also makes use of a 256-bit memory bus, and uses a 55 nm design. It features 800(160x5) SPUs, 40 Texture Address Units, and 16 Raster Operation Units.

Compare those specs to the Radeon RX 6600 XT, which comes with clock speeds of 1968 MHz on the GPU, and 2000 MHz on the 8192 MB of GDDR6 memory. It features 2048 SPUs along with 128 TAUs and 64 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 6600 XT 160 Watts
Radeon HD 4850 X2 1GB 250 Watts
Difference: 90 Watts (56%)

Memory Bandwidth

Performance-wise, the Radeon RX 6600 XT should theoretically be a lot better than the Radeon HD 4850 X2 1GB overall. (explain)

Radeon RX 6600 XT 262144 MB/sec
Radeon HD 4850 X2 1GB 127104 MB/sec
Difference: 135040 (106%)

Texel Rate

The Radeon RX 6600 XT will be a lot (more or less 404%) faster with regards to texture filtering than the Radeon HD 4850 X2 1GB. (explain)

Radeon RX 6600 XT 251904 Mtexels/sec
Radeon HD 4850 X2 1GB 50000 Mtexels/sec
Difference: 201904 (404%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon RX 6600 XT is a better choice, by far. (explain)

Radeon RX 6600 XT 125952 Mpixels/sec
Radeon HD 4850 X2 1GB 20000 Mpixels/sec
Difference: 105952 (530%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon HD 4850 X2 1GB

Amazon.com

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Radeon RX 6600 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 4850 X2 1GB Radeon RX 6600 XT
Manufacturer AMD AMD
Year Nov 7, 2008 August 2021
Code Name R700 Navi 23 XT
Memory 1024 MB (x2) 8192 MB
Core Speed 625 MHz (x2) 1968 MHz
Memory Speed 1986 MHz (x2) 4000 GB/s
Power (Max TDP) 250 watts 160 watts
Bandwidth 127104 MB/sec 262144 MB/sec
Texel Rate 50000 Mtexels/sec 251904 Mtexels/sec
Pixel Rate 20000 Mpixels/sec 125952 Mpixels/sec
Unified Shaders 800(160x5) (x2) 2048
Texture Mapping Units 40 (x2) 128
Render Output Units 16 (x2) 64
Bus Type GDDR3 GDDR6
Bus Width 256-bit (x2) 128-bit
Fab Process 55 nm 7 nm
Transistors 956 million 11060 million
Bus PCIe 2.0 x16 (PCIe bridge) PCIe 4.0 x16
DirectX Version DirectX 10.1 DirectX 12
OpenGL Version OpenGL 3.0 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be transported past the external memory interface in a second. The number is calculated by multiplying the bus width by the speed of its memory. If the card has DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Radeon RX 6600 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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