Compare any two graphics cards:
GeForce RTX 3080 Ti vs Radeon RX 460 2GB
IntroThe GeForce RTX 3080 Ti comes with clock speeds of 1365 MHz on the GPU, and 1188 MHz on the 12288 MB of GDDR6X memory. It features 10240 SPUs along with 320 TAUs and 112 ROPs.Compare all that to the Radeon RX 460 2GB, which comes with a GPU core clock speed of 1090 MHz, and 2048 MB of GDDR5 RAM set to run at 1750 MHz through a 128-bit bus. It also is comprised of 896 Stream Processors, 56 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce RTX 3080 Ti should be a lot faster than the Radeon RX 460 2GB overall. (explain)
Texel RateThe GeForce RTX 3080 Ti should be a lot (about 616%) more effective at texture filtering than the Radeon RX 460 2GB. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce RTX 3080 Ti is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred across the external memory interface within a second. It's worked out by multiplying the bus width by its memory clock speed. If it uses DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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