Compare any two graphics cards:
GeForce RTX 2070 vs GeForce RTX 3080 Ti
IntroThe GeForce RTX 2070 uses a 12 nm design. nVidia has clocked the core speed at 1410 MHz. The GDDR6 RAM works at a frequency of 1750 MHz on this specific model. It features 2304 SPUs along with 144 Texture Address Units and 64 ROPs.Compare those specs to the GeForce RTX 3080 Ti, which uses a 8 nm design. nVidia has clocked the core frequency at 1365 MHz. The GDDR6X RAM runs at a frequency of 1188 MHz on this particular card. It features 10240 SPUs as well as 320 TAUs and 112 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce RTX 3080 Ti should be 104% quicker than the GeForce RTX 2070 in general, due to its greater data rate. (explain)
Texel RateThe GeForce RTX 3080 Ti should be quite a bit (more or less 115%) better at texture filtering than the GeForce RTX 2070. (explain)
Pixel RateThe GeForce RTX 3080 Ti should be quite a bit (about 69%) faster with regards to AA than the GeForce RTX 2070, and should be able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transported across the external memory interface in a second. It's worked out by multiplying the bus width by its memory speed. In the case of DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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