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GeForce GT 315 vs Radeon HD 4870 X2

Intro

The GeForce GT 315 uses a 40 nm design. nVidia has set the core speed at 625 MHz. The DDR3 memory is set to run at a speed of 790 MHz on this card. It features 48 SPUs along with 16 Texture Address Units and 8 Rasterization Operator Units.

Compare all that to the Radeon HD 4870 X2, which has core clock speeds of 750 MHz on the GPU, and 900 MHz on the 1024 MB of GDDR5 RAM. It features 800(160x5) SPUs as well as 40 Texture Address Units and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 315 52 Watts
Radeon HD 4870 X2 350 Watts
Difference: 298 Watts (573%)

Memory Bandwidth

As far as performance goes, the Radeon HD 4870 X2 should theoretically be quite a bit better than the GeForce GT 315 in general. (explain)

Radeon HD 4870 X2 230400 MB/sec
GeForce GT 315 25280 MB/sec
Difference: 205120 (811%)

Texel Rate

The Radeon HD 4870 X2 is quite a bit (about 500%) more effective at texture filtering than the GeForce GT 315. (explain)

Radeon HD 4870 X2 60000 Mtexels/sec
GeForce GT 315 10000 Mtexels/sec
Difference: 50000 (500%)

Pixel Rate

The Radeon HD 4870 X2 will be much (more or less 380%) faster with regards to full screen anti-aliasing than the GeForce GT 315, and also capable of handling higher screen resolutions while still performing well. (explain)

Radeon HD 4870 X2 24000 Mpixels/sec
GeForce GT 315 5000 Mpixels/sec
Difference: 19000 (380%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GT 315

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 315 Radeon HD 4870 X2
Manufacturer nVidia AMD
Year November 2009 Aug 12, 2008
Code Name GT216 R700
Memory 512 MB 1024 MB (x2)
Core Speed 625 MHz 750 MHz (x2)
Memory Speed 1580 MHz 3600 MHz (x2)
Power (Max TDP) 52 watts 350 watts
Bandwidth 25280 MB/sec 230400 MB/sec
Texel Rate 10000 Mtexels/sec 60000 Mtexels/sec
Pixel Rate 5000 Mpixels/sec 24000 Mpixels/sec
Unified Shaders 48 800(160x5) (x2)
Texture Mapping Units 16 40 (x2)
Render Output Units 8 16 (x2)
Bus Type DDR3 GDDR5
Bus Width 128-bit 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 486 million 956 million
Bus PCIe 2.0 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.2 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transported past the external memory interface in a second. It's worked out by multiplying the interface width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GT 315

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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