Compare any two graphics cards:
GeForce GTX 1050 vs GeForce RTX 3070 Ti
IntroThe GeForce GTX 1050 uses a 14 nm design. nVidia has clocked the core frequency at 1354 MHz. The GDDR5 RAM runs at a frequency of 1750 MHz on this specific card. It features 640 SPUs along with 40 Texture Address Units and 32 ROPs.Compare all that to the GeForce RTX 3070 Ti, which features GPU clock speed of 1575 MHz, and 8192 MB of GDDR6X memory set to run at 1188 MHz through a 256-bit bus. It also is comprised of 6144 Stream Processors, 192 TAUs, and 96 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce RTX 3070 Ti should in theory be much better than the GeForce GTX 1050 overall. (explain)
Texel RateThe GeForce RTX 3070 Ti is quite a bit (more or less 458%) more effective at AF than the GeForce GTX 1050. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce RTX 3070 Ti is superior to the GeForce GTX 1050, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transported over the external memory interface within a second. The number is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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