Compare any two graphics cards:
GeForce RTX 3070 Ti vs Nvidia Titan Xp
IntroThe GeForce RTX 3070 Ti makes use of a 8 nm design. nVidia has clocked the core frequency at 1575 MHz. The GDDR6X memory runs at a speed of 1188 MHz on this particular card. It features 6144 SPUs along with 192 TAUs and 96 Rasterization Operator Units.Compare all of that to the Nvidia Titan Xp, which features a GPU core clock speed of 1582 MHz, and 12288 MB of GDDR5X RAM set to run at 1426 MHz through a 384-bit bus. It also is made up of 3840 SPUs, 240 Texture Address Units, and 96 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce RTX 3070 Ti should perform a bit faster than the Nvidia Titan Xp overall. (explain)
Texel RateThe Nvidia Titan Xp should be a lot (about 26%) faster with regards to anisotropic filtering than the GeForce RTX 3070 Ti. (explain)
Pixel RateThe Nvidia Titan Xp should be a bit (approximately 0%) faster with regards to AA than the GeForce RTX 3070 Ti, and also will be able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be transported across the external memory interface in one second. It is calculated by multiplying the bus width by its memory clock speed. If it uses DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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