Compare any two graphics cards:
GeForce GT 1030 vs GeForce RTX 3070 Ti
IntroThe GeForce GT 1030 comes with a core clock frequency of 1265 MHz and a GDDR5 memory frequency of 1502 MHz. It also uses a 64-bit bus, and makes use of a 16 nm design. It is comprised of 384 SPUs, 32 Texture Address Units, and 16 ROPs.Compare all that to the GeForce RTX 3070 Ti, which uses a 8 nm design. nVidia has clocked the core frequency at 1575 MHz. The GDDR6X RAM runs at a frequency of 1188 MHz on this model. It features 6144 SPUs as well as 192 TAUs and 96 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce RTX 3070 Ti should in theory be quite a bit better than the GeForce GT 1030 overall. (explain)
Texel RateThe GeForce RTX 3070 Ti will be a lot (more or less 647%) more effective at texture filtering than the GeForce GT 1030. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce RTX 3070 Ti is superior to the GeForce GT 1030, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be transported past the external memory interface in a second. The number is worked out by multiplying the bus width by the speed of its memory. If it uses DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!