Compare any two graphics cards:
GeForce RTX 3070 Ti vs Radeon RX Vega 64
IntroThe GeForce RTX 3070 Ti comes with a core clock frequency of 1575 MHz and a GDDR6X memory frequency of 1188 MHz. It also makes use of a 256-bit bus, and makes use of a 8 nm design. It features 6144 SPUs, 192 Texture Address Units, and 96 ROPs.Compare those specs to the Radeon RX Vega 64, which comes with a core clock speed of 1247 MHz and a HBM2 memory frequency of 1890 MHz. It also uses a 2048-bit memory bus, and uses a 14 nm design. It is made up of 4096 SPUs, 256 Texture Address Units, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce RTX 3070 Ti should be much faster than the Radeon RX Vega 64 overall. (explain)
Texel RateThe Radeon RX Vega 64 will be a bit (about 6%) better at anisotropic filtering than the GeForce RTX 3070 Ti. (explain)
Pixel RateThe GeForce RTX 3070 Ti is quite a bit (about 89%) more effective at AA than the Radeon RX Vega 64, and also able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transported across the external memory interface in one second. It is calculated by multiplying the interface width by its memory speed. If the card has DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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