Compare any two graphics cards:
GeForce RTX 3070 Ti vs Radeon VII
IntroThe GeForce RTX 3070 Ti comes with a GPU core clock speed of 1575 MHz, and the 8192 MB of GDDR6X RAM runs at 1188 MHz through a 256-bit bus. It also features 6144 SPUs, 192 Texture Address Units, and 96 Raster Operation Units.Compare those specifications to the Radeon VII, which has core speeds of 1400 MHz on the GPU, and 1000 MHz on the 16384 MB of HBM2 RAM. It features 3840 SPUs as well as 240 Texture Address Units and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon VII should theoretically be quite a bit superior to the GeForce RTX 3070 Ti overall. (explain)
Texel RateThe Radeon VII is a small bit (approximately 11%) more effective at texture filtering than the GeForce RTX 3070 Ti. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce RTX 3070 Ti is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transported over the external memory interface within a second. It is calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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