Compare any two graphics cards:
Geforce GTX 1080 Ti vs Radeon RX 6700 XT
IntroThe Geforce GTX 1080 Ti makes use of a 16 nm design. nVidia has set the core speed at 1480 MHz. The GDDR5X memory is set to run at a frequency of 1376 MHz on this model. It features 3584 SPUs as well as 224 TAUs and 88 Rasterization Operator Units.Compare all of that to the Radeon RX 6700 XT, which features GPU core speed of 2321 MHz, and (Unknown) MB of GDDR6 memory running at 2000 MHz through a 192-bit bus. It also features 2560 SPUs, 160 TAUs, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Geforce GTX 1080 Ti will be 26% faster than the Radeon RX 6700 XT in general, because of its higher data rate. (explain)
Texel RateThe Radeon RX 6700 XT will be a bit (more or less 12%) better at texture filtering than the Geforce GTX 1080 Ti. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon RX 6700 XT is a better choice, though only just barely. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be moved over the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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