Compare any two graphics cards:
Radeon RX 550 vs Radeon RX 6700 XT
IntroThe Radeon RX 550 has core speeds of 1100 MHz on the GPU, and 1750 MHz on the 2048 MB of GDDR5 memory. It features 512 SPUs as well as 32 Texture Address Units and 16 ROPs.Compare all of that to the Radeon RX 6700 XT, which comes with a GPU core clock speed of 2321 MHz, and (Unknown) MB of GDDR6 RAM running at 2000 MHz through a 192-bit bus. It also is comprised of 2560 SPUs, 160 TAUs, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon RX 6700 XT should in theory be much superior to the Radeon RX 550 overall. (explain)
Texel RateThe Radeon RX 6700 XT is much (about 955%) better at anisotropic filtering than the Radeon RX 550. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon RX 6700 XT is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transported past the external memory interface in a second. It's calculated by multiplying the interface width by the speed of its memory. In the case of DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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