Compare any two graphics cards:
GeForce 825M vs GeForce RTX 3060
IntroThe GeForce 825M comes with a GPU core speed of 850 MHz, and the 2048 MB of DDR3 RAM is set to run at 900 MHz through a 64-bit bus. It also is comprised of 384 SPUs, 16 Texture Address Units, and 8 ROPs.Compare those specifications to the GeForce RTX 3060, which features a core clock speed of 1320 MHz and a GDDR6 memory frequency of 1875 MHz. It also makes use of a 192-bit memory bus, and uses a 8 nm design. It features 3584 SPUs, 112 Texture Address Units, and 48 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce RTX 3060 should theoretically be much better than the GeForce 825M in general. (explain)
Texel RateThe GeForce RTX 3060 should be a lot (more or less 987%) more effective at anisotropic filtering than the GeForce 825M. (explain)
Pixel RateThe GeForce RTX 3060 is a lot (about 832%) better at FSAA than the GeForce 825M, and should be capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be transferred over the external memory interface within a second. The number is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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