Compare any two graphics cards:
GeForce RTX 3060 vs Radeon R9 Nano
IntroThe GeForce RTX 3060 features a GPU core clock speed of 1320 MHz, and the (Unknown) MB of GDDR6 memory runs at 1875 MHz through a 192-bit bus. It also features 3584 SPUs, 112 Texture Address Units, and 48 Raster Operation Units.Compare all that to the Radeon R9 Nano, which features GPU clock speed of 1000 MHz, and 4096 MB of HBM RAM running at 500 MHz through a 4096-bit bus. It also is comprised of 4096 SPUs, 256 TAUs, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon R9 Nano is 39% quicker than the GeForce RTX 3060 in general, because of its greater bandwidth. (explain)
Texel RateThe Radeon R9 Nano should be quite a bit (more or less 73%) faster with regards to AF than the GeForce RTX 3060. (explain)
Pixel RateThe Radeon R9 Nano is a bit (about 1%) more effective at anti-aliasing than the GeForce RTX 3060, and also capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be moved over the external memory interface within a second. The number is calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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