Compare any two graphics cards:
GeForce GTX 970M vs Radeon RX 6900 XT
IntroThe GeForce GTX 970M uses a 28 nm design. nVidia has set the core frequency at 924 MHz. The GDDR5 memory runs at a frequency of 1000 MHz on this particular model. It features 1280 SPUs as well as 80 TAUs and 48 Rasterization Operator Units.Compare those specifications to the Radeon RX 6900 XT, which features a core clock frequency of 1825 MHz and a GDDR6 memory frequency of 2000 MHz. It also uses a 256-bit bus, and makes use of a 7 nm design. It features 5120 SPUs, 320 Texture Address Units, and 128 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 6900 XT should theoretically be much faster than the GeForce GTX 970M in general. (explain)
Texel RateThe Radeon RX 6900 XT should be quite a bit (approximately 690%) more effective at texture filtering than the GeForce GTX 970M. (explain)
Pixel RateThe Radeon RX 6900 XT will be quite a bit (more or less 427%) faster with regards to full screen anti-aliasing than the GeForce GTX 970M, and also capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported over the external memory interface in one second. The number is worked out by multiplying the interface width by its memory speed. In the case of DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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