Compare any two graphics cards:
GeForce GTX 1050 3GB vs Radeon RX 6900 XT
IntroThe GeForce GTX 1050 3GB has a GPU core clock speed of 1392 MHz, and the 3072 MB of GDDR5 memory is set to run at 1750 MHz through a 96-bit bus. It also is comprised of 768 SPUs, 48 Texture Address Units, and 24 Raster Operation Units.Compare those specifications to the Radeon RX 6900 XT, which uses a 7 nm design. AMD has set the core frequency at 1825 MHz. The GDDR6 RAM runs at a frequency of 2000 MHz on this particular model. It features 5120 SPUs as well as 320 TAUs and 128 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 6900 XT, in theory, should perform quite a bit faster than the GeForce GTX 1050 3GB in general. (explain)
Texel RateThe Radeon RX 6900 XT will be a lot (about 774%) faster with regards to AF than the GeForce GTX 1050 3GB. (explain)
Pixel RateThe Radeon RX 6900 XT should be quite a bit (approximately 599%) more effective at full screen anti-aliasing than the GeForce GTX 1050 3GB, and also should be able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be transported across the external memory interface within a second. It is worked out by multiplying the bus width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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