Compare any two graphics cards:
GeForce 8800 GT 256MB vs GeForce 8800 GTS (G92)
IntroThe GeForce 8800 GT 256MB features a GPU core speed of 600 MHz, and the 256 MB of GDDR3 memory runs at 700 MHz through a 256-bit bus. It also features 112 SPUs, 56 Texture Address Units, and 16 Raster Operation Units.Compare that to the GeForce 8800 GTS (G92), which features core speeds of 650 MHz on the GPU, and 970 MHz on the 512 MB of GDDR3 RAM. It features 128 SPUs as well as 64 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce 8800 GTS (G92) should be 39% quicker than the GeForce 8800 GT 256MB overall, due to its greater bandwidth. (explain)
Texel RateThe GeForce 8800 GTS (G92) is much (more or less 24%) faster with regards to AF than the GeForce 8800 GT 256MB. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce 8800 GTS (G92) is superior to the GeForce 8800 GT 256MB, though not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be moved across the external memory interface in one second. It's worked out by multiplying the interface width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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