Compare any two graphics cards:
GeForce RTX 2080 SUPER vs GeForce RTX 2080 Ti
IntroThe GeForce RTX 2080 SUPER comes with a clock speed of 1650 MHz and a GDDR6 memory frequency of 1937 MHz. It also makes use of a 256-bit bus, and makes use of a 12 nm design. It is made up of 3072 SPUs, 192 TAUs, and 64 ROPs.Compare those specifications to the GeForce RTX 2080 Ti, which features core speeds of 1350 MHz on the GPU, and 1750 MHz on the 11264 MB of GDDR6 RAM. It features 4352 SPUs along with 272 Texture Address Units and 88 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthIn theory, the GeForce RTX 2080 Ti should perform a lot faster than the GeForce RTX 2080 SUPER in general. (explain)
Texel RateThe GeForce RTX 2080 Ti is a little bit (about 16%) better at AF than the GeForce RTX 2080 SUPER. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce RTX 2080 Ti is superior to the GeForce RTX 2080 SUPER, but only just. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be moved past the external memory interface in a second. It's calculated by multiplying the interface width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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