Compare any two graphics cards:
GeForce GTX 1650 vs GeForce RTX 2080 SUPER
IntroThe GeForce GTX 1650 uses a 12 nm design. nVidia has set the core speed at 1485 MHz. The GDDR5 RAM is set to run at a frequency of 2001 MHz on this card. It features 896 SPUs along with 56 TAUs and 32 ROPs.Compare those specs to the GeForce RTX 2080 SUPER, which comes with GPU clock speed of 1650 MHz, and 8192 MB of GDDR6 RAM set to run at 1937 MHz through a 256-bit bus. It also features 3072 Stream Processors, 192 Texture Address Units, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce RTX 2080 SUPER should theoretically be quite a bit superior to the GeForce GTX 1650 overall. (explain)
Texel RateThe GeForce RTX 2080 SUPER is quite a bit (about 281%) faster with regards to texture filtering than the GeForce GTX 1650. (explain)
Pixel RateThe GeForce RTX 2080 SUPER is a lot (about 122%) more effective at full screen anti-aliasing than the GeForce GTX 1650, and also should be capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transferred across the external memory interface in one second. The number is calculated by multiplying the interface width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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