Compare any two graphics cards:
Radeon HD 6670 (OEM) vs Radeon RX 5500 XT
IntroThe Radeon HD 6670 (OEM) comes with a GPU core clock speed of 800 MHz, and the 512 MB of GDDR5 RAM is set to run at 1000 MHz through a 128-bit bus. It also is comprised of 480 SPUs, 24 TAUs, and 8 Raster Operation Units.Compare all that to the Radeon RX 5500 XT, which has a clock frequency of 1717 MHz and a GDDR6 memory frequency of 1750 MHz. It also uses a 128-bit memory bus, and uses a 7 nm design. It is made up of 1408 SPUs, 88 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon RX 5500 XT should be 258% quicker than the Radeon HD 6670 (OEM) overall, due to its higher data rate. (explain)
Texel RateThe Radeon RX 5500 XT is much (about 687%) more effective at texture filtering than the Radeon HD 6670 (OEM). (explain)
Pixel RateThe Radeon RX 5500 XT will be a lot (approximately 759%) faster with regards to anti-aliasing than the Radeon HD 6670 (OEM), and also should be able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be transferred over the external memory interface in a second. The number is worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!