Compare any two graphics cards:
GeForce GTX 460 vs Radeon RX 5500
IntroThe GeForce GTX 460 makes use of a 40 nm design. nVidia has clocked the core frequency at 675 MHz. The GDDR5 memory is set to run at a speed of 900 MHz on this specific card. It features 336 SPUs along with 56 Texture Address Units and 24 ROPs.Compare those specs to the Radeon RX 5500, which makes use of a 7 nm design. AMD has set the core speed at 1670 MHz. The GDDR6 memory is set to run at a speed of 1750 MHz on this card. It features 1408 SPUs as well as 88 TAUs and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthTheoretically, the Radeon RX 5500 should be quite a bit faster than the GeForce GTX 460 overall. (explain)
Texel RateThe Radeon RX 5500 is quite a bit (approximately 289%) better at texture filtering than the GeForce GTX 460. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon RX 5500 is superior to the GeForce GTX 460, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transferred past the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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