Compare any two graphics cards:
Geforce GTX 680 vs Radeon RX 5600
IntroThe Geforce GTX 680 has a core clock frequency of 1006 MHz and a GDDR5 memory frequency of 1502 MHz. It also makes use of a 256-bit bus, and makes use of a 28 nm design. It is comprised of 1536 SPUs, 128 TAUs, and 32 ROPs.Compare those specs to the Radeon RX 5600, which comes with a clock speed of 1375 MHz and a GDDR6 memory frequency of 1500 MHz. It also uses a 192-bit memory bus, and makes use of a 7 nm design. It is made up of 2048 SPUs, 128 TAUs, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon RX 5600 should perform a lot faster than the Geforce GTX 680 in general. (explain)
Texel RateThe Radeon RX 5600 should be much (more or less 37%) faster with regards to texture filtering than the Geforce GTX 680. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Radeon RX 5600 is superior to the Geforce GTX 680, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be moved over the external memory interface in one second. It is calculated by multiplying the card's interface width by its memory speed. If the card has DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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