Compare any two graphics cards:
GeForce GTX Titan vs Radeon RX 5600
IntroThe GeForce GTX Titan makes use of a 28 nm design. nVidia has set the core speed at 837 MHz. The GDDR5 RAM is set to run at a frequency of 1502 MHz on this particular card. It features 2688 SPUs along with 224 TAUs and 48 ROPs.Compare those specs to the Radeon RX 5600, which uses a 7 nm design. AMD has set the core frequency at 1375 MHz. The GDDR6 RAM is set to run at a speed of 1500 MHz on this particular card. It features 2048 SPUs along with 128 Texture Address Units and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 5600 should be 2% quicker than the GeForce GTX Titan in general, due to its greater data rate. (explain)
Texel RateThe GeForce GTX Titan should be a little bit (about 7%) more effective at anisotropic filtering than the Radeon RX 5600. (explain)
Pixel RateThe Radeon RX 5600 will be quite a bit (approximately 119%) more effective at anti-aliasing than the GeForce GTX Titan, and able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transported past the external memory interface in a second. It's calculated by multiplying the interface width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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