Compare any two graphics cards:
GeForce 930M vs Radeon RX 5600
IntroThe GeForce 930M uses a 28 nm design. nVidia has set the core frequency at 928 MHz. The DDR3 memory works at a frequency of 900 MHz on this particular model. It features 384 SPUs as well as 24 TAUs and 8 Rasterization Operator Units.Compare all that to the Radeon RX 5600, which makes use of a 7 nm design. AMD has clocked the core frequency at 1375 MHz. The GDDR6 memory runs at a speed of 1500 MHz on this specific card. It features 2048 SPUs as well as 128 TAUs and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthPerformance-wise, the Radeon RX 5600 should in theory be much superior to the GeForce 930M in general. (explain)
Texel RateThe Radeon RX 5600 will be much (approximately 690%) faster with regards to AF than the GeForce 930M. (explain)
Pixel RateThe Radeon RX 5600 is much (about 1085%) faster with regards to full screen anti-aliasing than the GeForce 930M, and also should be able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred over the external memory interface in one second. The number is calculated by multiplying the card's interface width by its memory speed. If it uses DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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