Compare any two graphics cards:
GeForce 9600 GSO 512MB vs GeForce 9600 GSO ASUS 512
IntroThe GeForce 9600 GSO 512MB uses a 65/55 nm design. nVidia has set the core frequency at 650 MHz. The GDDR3 RAM runs at a frequency of 900 MHz on this particular card. It features 96 SPUs along with 48 Texture Address Units and 16 Rasterization Operator Units.Compare those specifications to the GeForce 9600 GSO ASUS 512, which makes use of a 65 nm design. nVidia has clocked the core frequency at 550 MHz. The DDR2 RAM is set to run at a frequency of 500 MHz on this particular card. It features 96 SPUs as well as 48 Texture Address Units and 12 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce 9600 GSO 512MB should be 260% quicker than the GeForce 9600 GSO ASUS 512 overall, due to its greater bandwidth. (explain)
Texel RateThe GeForce 9600 GSO 512MB should be a small bit (approximately 18%) more effective at anisotropic filtering than the GeForce 9600 GSO ASUS 512. (explain)
Pixel RateThe GeForce 9600 GSO 512MB is quite a bit (more or less 58%) faster with regards to full screen anti-aliasing than the GeForce 9600 GSO ASUS 512, and also will be capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transferred past the external memory interface in one second. The number is worked out by multiplying the bus width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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