Compare any two graphics cards:
Radeon HD 4750 vs Radeon HD 5830
IntroThe Radeon HD 4750 uses a 40 nm design. AMD has clocked the core frequency at 730 MHz. The GDDR5 RAM runs at a frequency of 800 MHz on this particular card. It features 640(128x5) SPUs along with 32 Texture Address Units and 16 ROPs.Compare those specs to the Radeon HD 5830, which has a clock frequency of 800 MHz and a GDDR5 memory frequency of 1000 MHz. It also features a 256-bit bus, and makes use of a 40 nm design. It is comprised of 1120(224x5) SPUs, 56 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 5830 is 150% quicker than the Radeon HD 4750 in general, due to its greater bandwidth. (explain)
Texel RateThe Radeon HD 5830 is much (about 92%) more effective at texture filtering than the Radeon HD 4750. (explain)
Pixel RateThe Radeon HD 5830 will be a small bit (more or less 10%) faster with regards to AA than the Radeon HD 4750, and also will be capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transported past the external memory interface in a second. It's worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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