Compare any two graphics cards:
Radeon R9 Fury X vs Radeon RX 5700 XT
IntroThe Radeon R9 Fury X makes use of a 28 nm design. AMD has clocked the core frequency at 1050 MHz. The HBM RAM works at a frequency of 500 MHz on this specific model. It features 4096 SPUs as well as 256 TAUs and 64 Rasterization Operator Units.Compare those specs to the Radeon RX 5700 XT, which comes with GPU clock speed of 1605 MHz, and 8096 MB of GDDR6 memory running at 1750 MHz through a 256-bit bus. It also is comprised of 2560 Stream Processors, 160 Texture Address Units, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon R9 Fury X, in theory, should be a little bit faster than the Radeon RX 5700 XT overall. (explain)
Texel RateThe Radeon R9 Fury X will be just a bit (approximately 5%) better at texture filtering than the Radeon RX 5700 XT. (explain)
Pixel RateThe Radeon RX 5700 XT should be much (more or less 53%) faster with regards to FSAA than the Radeon R9 Fury X, and also will be capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be transported across the external memory interface in one second. The number is worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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