Compare any two graphics cards:
Geforce GTX 1080 Ti vs Radeon RX 5700
IntroThe Geforce GTX 1080 Ti features core speeds of 1480 MHz on the GPU, and 1376 MHz on the 11264 MB of GDDR5X memory. It features 3584 SPUs along with 224 TAUs and 88 ROPs.Compare those specifications to the Radeon RX 5700, which comes with a clock speed of 1465 MHz and a GDDR6 memory frequency of 1750 MHz. It also makes use of a 256-bit memory bus, and uses a 7 nm design. It is made up of 2304 SPUs, 144 TAUs, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Geforce GTX 1080 Ti should perform a bit faster than the Radeon RX 5700 overall. (explain)
Texel RateThe Geforce GTX 1080 Ti will be a lot (more or less 57%) faster with regards to anisotropic filtering than the Radeon RX 5700. (explain)
Pixel RateIf running with a high resolution is important to you, then the Geforce GTX 1080 Ti is superior to the Radeon RX 5700, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be moved past the external memory interface in one second. It's worked out by multiplying the bus width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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