Compare any two graphics cards:
Nvidia Titan Xp vs Radeon RX 5700
IntroThe Nvidia Titan Xp features a clock frequency of 1582 MHz and a GDDR5X memory speed of 1426 MHz. It also uses a 384-bit bus, and uses a 16 nm design. It features 3840 SPUs, 240 Texture Address Units, and 96 ROPs.Compare those specifications to the Radeon RX 5700, which has clock speeds of 1465 MHz on the GPU, and 1750 MHz on the 8096 MB of GDDR6 memory. It features 2304 SPUs along with 144 Texture Address Units and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Nvidia Titan Xp should in theory be a lot better than the Radeon RX 5700 in general. (explain)
Texel RateThe Nvidia Titan Xp should be quite a bit (approximately 80%) better at AF than the Radeon RX 5700. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Nvidia Titan Xp is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be moved past the external memory interface in a second. The number is calculated by multiplying the bus width by its memory clock speed. If it uses DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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