Compare any two graphics cards:
GeForce RTX 2070 Super vs Radeon Vega Frontier Edition
IntroThe GeForce RTX 2070 Super makes use of a 12 nm design. nVidia has clocked the core frequency at 1605 MHz. The GDDR6 memory runs at a frequency of 1750 MHz on this specific card. It features 2560 SPUs along with 160 TAUs and 64 Rasterization Operator Units.Compare those specs to the Radeon Vega Frontier Edition, which has core clock speeds of 1382 MHz on the GPU, and 1890 MHz on the 16384 MB of HBM2 RAM. It features 4096 SPUs as well as 256 TAUs and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon Vega Frontier Edition should in theory perform just a bit faster than the GeForce RTX 2070 Super in general. (explain)
Texel RateThe Radeon Vega Frontier Edition will be much (approximately 38%) more effective at texture filtering than the GeForce RTX 2070 Super. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce RTX 2070 Super is the winner, but it probably won't make a huge difference. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transported past the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory speed. In the case of DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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