Compare any two graphics cards:
GeForce GT 430 vs GeForce GTX 1650
IntroThe GeForce GT 430 features a GPU core clock speed of 700 MHz, and the 512 MB of GDDR3 RAM is set to run at 900 MHz through a 128-bit bus. It also features 96 SPUs, 16 Texture Address Units, and 4 Raster Operation Units.Compare all that to the GeForce GTX 1650, which uses a 12 nm design. nVidia has set the core frequency at 1485 MHz. The GDDR5 RAM is set to run at a speed of 2001 MHz on this model. It features 896 SPUs as well as 56 Texture Address Units and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 1650 should in theory be quite a bit faster than the GeForce GT 430 overall. (explain)
Texel RateThe GeForce GTX 1650 is much (more or less 643%) better at texture filtering than the GeForce GT 430. (explain)
Pixel RateThe GeForce GTX 1650 should be a lot (more or less 1597%) better at full screen anti-aliasing than the GeForce GT 430, and will be able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transported over the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory speed. In the case of DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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