Compare any two graphics cards:
VS

GeForce GTX 1650 vs Radeon HD 7870

Intro

The GeForce GTX 1650 uses a 12 nm design. nVidia has set the core frequency at 1485 MHz. The GDDR5 RAM runs at a speed of 2001 MHz on this model. It features 896 SPUs along with 56 Texture Address Units and 32 Rasterization Operator Units.

Compare all of that to the Radeon HD 7870, which has GPU core speed of 1000 MHz, and 2048 MB of GDDR5 memory running at 1200 MHz through a 256-bit bus. It also is comprised of 1280 SPUs, 80 TAUs, and 32 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1650 75 Watts
Radeon HD 7870 175 Watts
Difference: 100 Watts (133%)

Memory Bandwidth

In theory, the Radeon HD 7870 will be 17% faster than the GeForce GTX 1650 overall, due to its higher bandwidth. (explain)

Radeon HD 7870 153600 MB/sec
GeForce GTX 1650 131072 MB/sec
Difference: 22528 (17%)

Texel Rate

The GeForce GTX 1650 should be a little bit (about 4%) faster with regards to texture filtering than the Radeon HD 7870. (explain)

GeForce GTX 1650 83160 Mtexels/sec
Radeon HD 7870 80000 Mtexels/sec
Difference: 3160 (4%)

Pixel Rate

The GeForce GTX 1650 should be quite a bit (more or less 49%) more effective at FSAA than the Radeon HD 7870, and should be able to handle higher screen resolutions while still performing well. (explain)

GeForce GTX 1650 47520 Mpixels/sec
Radeon HD 7870 32000 Mpixels/sec
Difference: 15520 (49%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1650

Amazon.com

Check prices at:

Radeon HD 7870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1650 Radeon HD 7870
Manufacturer nVidia AMD
Year April 2019 March 2012
Code Name TU117-300-A1 Pitcairn XT
Memory 4096 MB 2048 MB
Core Speed 1485 MHz 1000 MHz
Memory Speed 8004 MHz 4800 MHz
Power (Max TDP) 75 watts 175 watts
Bandwidth 131072 MB/sec 153600 MB/sec
Texel Rate 83160 Mtexels/sec 80000 Mtexels/sec
Pixel Rate 47520 Mpixels/sec 32000 Mpixels/sec
Unified Shaders 896 1280
Texture Mapping Units 56 80
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 12 nm 28 nm
Transistors 4700 million 2800 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.1
OpenGL Version OpenGL 4.6 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transferred past the external memory interface within a second. It is calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 1650

Amazon.com

Check prices at:

Radeon HD 7870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield