Compare any two graphics cards:
Radeon HD 7750 vs Radeon RX 560
IntroThe Radeon HD 7750 has a core clock frequency of 800 MHz and a GDDR5 memory speed of 1125 MHz. It also uses a 128-bit bus, and uses a 28 nm design. It is made up of 512 SPUs, 32 TAUs, and 16 ROPs.Compare those specifications to the Radeon RX 560, which has a clock speed of 1175 MHz and a GDDR5 memory frequency of 1750 MHz. It also makes use of a 128-bit bus, and uses a 14 nm design. It is comprised of 1024 SPUs, 64 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon RX 560 should in theory be a lot superior to the Radeon HD 7750 overall. (explain)
Texel RateThe Radeon RX 560 will be a lot (more or less 194%) better at anisotropic filtering than the Radeon HD 7750. (explain)
Pixel RateThe Radeon RX 560 is much (approximately 47%) faster with regards to full screen anti-aliasing than the Radeon HD 7750, and will be capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transferred across the external memory interface in one second. The number is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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