Compare any two graphics cards:
GeForce RTX 2060 vs Geforce GTX 1080 Ti
IntroThe GeForce RTX 2060 uses a 12 nm design. nVidia has set the core speed at 1365 MHz. The GDDR6 RAM runs at a frequency of 1750 MHz on this particular model. It features 1920 SPUs along with 120 Texture Address Units and 48 Rasterization Operator Units.Compare that to the Geforce GTX 1080 Ti, which features a clock speed of 1480 MHz and a GDDR5X memory speed of 1376 MHz. It also makes use of a 352-bit bus, and makes use of a 16 nm design. It features 3584 SPUs, 224 Texture Address Units, and 88 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Geforce GTX 1080 Ti should theoretically be a lot better than the GeForce RTX 2060 overall. (explain)
Texel RateThe Geforce GTX 1080 Ti should be much (about 102%) faster with regards to anisotropic filtering than the GeForce RTX 2060. (explain)
Pixel RateThe Geforce GTX 1080 Ti is a lot (about 99%) better at FSAA than the GeForce RTX 2060, and should be capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be moved past the external memory interface in one second. It's worked out by multiplying the interface width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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