Compare any two graphics cards:
GeForce RTX 2080 Ti vs Radeon R9 380 4G
IntroThe GeForce RTX 2080 Ti comes with a GPU core speed of 1350 MHz, and the 11264 MB of GDDR6 memory runs at 1750 MHz through a 352-bit bus. It also is made up of 4352 Stream Processors, 272 Texture Address Units, and 88 ROPs.Compare all that to the Radeon R9 380 4G, which makes use of a 28 nm design. AMD has clocked the core frequency at 970 MHz. The GDDR5 RAM is set to run at a frequency of 1425 MHz on this particular card. It features 1792 SPUs along with 112 Texture Address Units and 32 Rasterization Operator Units.
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BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce RTX 2080 Ti should in theory be much superior to the Radeon R9 380 4G in general. (explain)
Texel RateThe GeForce RTX 2080 Ti will be much (more or less 238%) better at texture filtering than the Radeon R9 380 4G. (explain)
Pixel RateThe GeForce RTX 2080 Ti should be quite a bit (more or less 283%) more effective at AA than the Radeon R9 380 4G, and capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be transported over the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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