Compare any two graphics cards:
Radeon HD 3470 256MB vs Radeon HD 3650
IntroThe Radeon HD 3470 256MB comes with a clock speed of 800 MHz and a DDR2 memory speed of 950 MHz. It also uses a 128-bit memory bus, and makes use of a 55 nm design. It is comprised of 40(8x5) SPUs, 4 Texture Address Units, and 4 Raster Operation Units.Compare that to the Radeon HD 3650, which has GPU core speed of 725 MHz, and 1024 MB of GDDR4 memory set to run at 800 MHz through a 128-bit bus. It also is made up of 120(24x5) Stream Processors, 8 TAUs, and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the Radeon HD 3470 256MB should perform a bit faster than the Radeon HD 3650 overall. (explain)
Texel RateThe Radeon HD 3650 will be quite a bit (about 81%) more effective at texture filtering than the Radeon HD 3470 256MB. (explain)
Pixel RateThe Radeon HD 3470 256MB should be a little bit (approximately 10%) more effective at full screen anti-aliasing than the Radeon HD 3650, and also should be capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be transferred across the external memory interface in a second. It is worked out by multiplying the interface width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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