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GeForce RTX 2080 Ti vs Radeon RX Vega 64

Intro

The GeForce RTX 2080 Ti features a core clock frequency of 1350 MHz and a GDDR6 memory speed of 1750 MHz. It also features a 352-bit memory bus, and uses a 12 nm design. It features 4352 SPUs, 272 Texture Address Units, and 88 ROPs.

Compare those specifications to the Radeon RX Vega 64, which comes with clock speeds of 1247 MHz on the GPU, and 1890 MHz on the 8192 MB of HBM2 memory. It features 4096 SPUs along with 256 TAUs and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce RTX 2080 Ti 31381 points
Radeon RX Vega 64 21986 points
Difference: 9395 (43%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce RTX 2080 Ti 250 Watts
Radeon RX Vega 64 295 Watts
Difference: 45 Watts (18%)

Memory Bandwidth

Theoretically speaking, the GeForce RTX 2080 Ti will be 27% faster than the Radeon RX Vega 64 in general, because of its higher data rate. (explain)

GeForce RTX 2080 Ti 630784 MB/sec
Radeon RX Vega 64 495411 MB/sec
Difference: 135373 (27%)

Texel Rate

The GeForce RTX 2080 Ti will be a little bit (more or less 15%) faster with regards to AF than the Radeon RX Vega 64. (explain)

GeForce RTX 2080 Ti 367200 Mtexels/sec
Radeon RX Vega 64 319232 Mtexels/sec
Difference: 47968 (15%)

Pixel Rate

The GeForce RTX 2080 Ti is quite a bit (about 49%) better at full screen anti-aliasing than the Radeon RX Vega 64, and should be able to handle higher resolutions while still performing well. (explain)

GeForce RTX 2080 Ti 118800 Mpixels/sec
Radeon RX Vega 64 79808 Mpixels/sec
Difference: 38992 (49%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce RTX 2080 Ti

Amazon.com

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Radeon RX Vega 64

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce RTX 2080 Ti Radeon RX Vega 64
Manufacturer nVidia AMD
Year September 2018 August 2017
Code Name TU102-300A-K1-A1 Vega 10 XT
Memory 11264 MB 8192 MB
Core Speed 1350 MHz 1247 MHz
Memory Speed 1750 GB/s 1890 MHz
Power (Max TDP) 250 watts 295 watts
Bandwidth 630784 MB/sec 495411 MB/sec
Texel Rate 367200 Mtexels/sec 319232 Mtexels/sec
Pixel Rate 118800 Mpixels/sec 79808 Mpixels/sec
Unified Shaders 4352 4096
Texture Mapping Units 272 256
Render Output Units 88 64
Bus Type GDDR6 HBM2
Bus Width 352-bit 2048-bit
Fab Process 12 nm 14 nm
Transistors (Unknown) million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.6 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred over the external memory interface in a second. It is worked out by multiplying the card's bus width by its memory speed. If it uses DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce RTX 2080 Ti

Amazon.com

Check prices at:

Radeon RX Vega 64

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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