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GeForce RTX 2080 Ti vs Radeon RX Vega 64

Intro

The GeForce RTX 2080 Ti makes use of a 12 nm design. nVidia has clocked the core speed at 1350 MHz. The GDDR6 memory works at a frequency of 1750 MHz on this specific model. It features 4352 SPUs as well as 272 TAUs and 88 Rasterization Operator Units.

Compare those specifications to the Radeon RX Vega 64, which features a GPU core clock speed of 1247 MHz, and 8192 MB of HBM2 memory set to run at 1890 MHz through a 2048-bit bus. It also is made up of 4096 SPUs, 256 TAUs, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce RTX 2080 Ti 31381 points
Radeon RX Vega 64 21986 points
Difference: 9395 (43%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce RTX 2080 Ti 250 Watts
Radeon RX Vega 64 295 Watts
Difference: 45 Watts (18%)

Memory Bandwidth

As far as performance goes, the GeForce RTX 2080 Ti should in theory be quite a bit superior to the Radeon RX Vega 64 overall. (explain)

GeForce RTX 2080 Ti 630784 MB/sec
Radeon RX Vega 64 495411 MB/sec
Difference: 135373 (27%)

Texel Rate

The GeForce RTX 2080 Ti will be just a bit (approximately 15%) better at anisotropic filtering than the Radeon RX Vega 64. (explain)

GeForce RTX 2080 Ti 367200 Mtexels/sec
Radeon RX Vega 64 319232 Mtexels/sec
Difference: 47968 (15%)

Pixel Rate

The GeForce RTX 2080 Ti should be quite a bit (more or less 49%) more effective at anti-aliasing than the Radeon RX Vega 64, and also capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce RTX 2080 Ti 118800 Mpixels/sec
Radeon RX Vega 64 79808 Mpixels/sec
Difference: 38992 (49%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce RTX 2080 Ti

Amazon.com

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Radeon RX Vega 64

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce RTX 2080 Ti Radeon RX Vega 64
Manufacturer nVidia AMD
Year September 2018 August 2017
Code Name TU102-300A-K1-A1 Vega 10 XT
Memory 11264 MB 8192 MB
Core Speed 1350 MHz 1247 MHz
Memory Speed 1750 GB/s 1890 MHz
Power (Max TDP) 250 watts 295 watts
Bandwidth 630784 MB/sec 495411 MB/sec
Texel Rate 367200 Mtexels/sec 319232 Mtexels/sec
Pixel Rate 118800 Mpixels/sec 79808 Mpixels/sec
Unified Shaders 4352 4096
Texture Mapping Units 272 256
Render Output Units 88 64
Bus Type GDDR6 HBM2
Bus Width 352-bit 2048-bit
Fab Process 12 nm 14 nm
Transistors (Unknown) million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.6 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be moved across the external memory interface in one second. It's worked out by multiplying the bus width by its memory clock speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce RTX 2080 Ti

Amazon.com

Check prices at:

Radeon RX Vega 64

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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