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GeForce RTX 2080 Ti vs Radeon RX Vega 64

Intro

The GeForce RTX 2080 Ti has core speeds of 1350 MHz on the GPU, and 14 MHz on the 11264 MB of GDDR6 memory. It features 4352 SPUs along with 272 Texture Address Units and 88 Rasterization Operator Units.

Compare all of that to the Radeon RX Vega 64, which makes use of a 14 nm design. AMD has set the core speed at 1247 MHz. The HBM2 memory runs at a frequency of 1890 MHz on this particular model. It features 4096 SPUs as well as 256 TAUs and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce RTX 2080 Ti 31381 points
Radeon RX Vega 64 21986 points
Difference: 9395 (43%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce RTX 2080 Ti 250 Watts
Radeon RX Vega 64 295 Watts
Difference: 45 Watts (18%)

Memory Bandwidth

Theoretically, the GeForce RTX 2080 Ti should be a lot faster than the Radeon RX Vega 64 overall. (explain)

GeForce RTX 2080 Ti 630784 MB/sec
Radeon RX Vega 64 495411 MB/sec
Difference: 135373 (27%)

Texel Rate

The GeForce RTX 2080 Ti will be a bit (more or less 15%) more effective at texture filtering than the Radeon RX Vega 64. (explain)

GeForce RTX 2080 Ti 367200 Mtexels/sec
Radeon RX Vega 64 319232 Mtexels/sec
Difference: 47968 (15%)

Pixel Rate

If using a high resolution is important to you, then the GeForce RTX 2080 Ti is the winner, and very much so. (explain)

GeForce RTX 2080 Ti 118800 Mpixels/sec
Radeon RX Vega 64 79808 Mpixels/sec
Difference: 38992 (49%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce RTX 2080 Ti

Amazon.com

Check prices at:

Radeon RX Vega 64

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce RTX 2080 Ti Radeon RX Vega 64
Manufacturer nVidia AMD
Year September 2018 August 2017
Code Name TU102-300A-K1-A1 Vega 10 XT
Memory 11264 MB 8192 MB
Core Speed 1350 MHz 1247 MHz
Memory Speed 14 GB/s 1890 MHz
Power (Max TDP) 250 watts 295 watts
Bandwidth 630784 MB/sec 495411 MB/sec
Texel Rate 367200 Mtexels/sec 319232 Mtexels/sec
Pixel Rate 118800 Mpixels/sec 79808 Mpixels/sec
Unified Shaders 4352 4096
Texture Mapping Units 272 256
Render Output Units 88 64
Bus Type GDDR6 HBM2
Bus Width 352-bit 2048-bit
Fab Process 12 nm 14 nm
Transistors (Unknown) million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.6 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transferred over the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory speed. In the case of DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce RTX 2080 Ti

Amazon.com

Check prices at:

Radeon RX Vega 64

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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