Compare any two graphics cards:
GeForce GTX 1050 3GB vs GeForce RTX 2080 Ti
IntroThe GeForce GTX 1050 3GB makes use of a 14 nm design. nVidia has set the core frequency at 1392 MHz. The GDDR5 memory is set to run at a speed of 1750 MHz on this model. It features 768 SPUs along with 48 TAUs and 24 ROPs.Compare that to the GeForce RTX 2080 Ti, which features GPU core speed of 1350 MHz, and 11264 MB of GDDR6 memory set to run at 1750 MHz through a 352-bit bus. It also is comprised of 4352 Stream Processors, 272 TAUs, and 88 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce RTX 2080 Ti should perform quite a bit faster than the GeForce GTX 1050 3GB in general. (explain)
Texel RateThe GeForce RTX 2080 Ti is quite a bit (more or less 450%) more effective at AF than the GeForce GTX 1050 3GB. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce RTX 2080 Ti is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transferred over the external memory interface in one second. The number is worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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